An Immersive Learning Experience via the Alternate Reality Model
An Immersive Learning Experience via the Alternate Reality Model
Thursday, October 14 | 9:00AM–9:50AM | Meeting Room 303B
Session Type:
E2010
Engaging incoming freshmen in activities has a positive impact on the overall freshman experience. The Freshmen Common Book Committee at Mississippi State University decided to try a different approach. Using alternate reality gaming as a model, the committee designed an "Immersive Learning Experience" and viral marketing to engage students with clues, mystery, and rewards.
Presenters
Amy Berryhill
Lead IT Consultant, ITS User Services, Mississippi State University
David Fulton
Web Developer, Enterprise Information Systems, Mississippi State University