An Immersive Learning Experience via the Alternate Reality Model

Thursday, October 14, 2010 | 9:00AM–9:50AM | Meeting Room 303B
Session Type: E2010
Engaging incoming freshmen in activities has a positive impact on the overall freshman experience. The Freshmen Common Book Committee at Mississippi State University decided to try a different approach. Using alternate reality gaming as a model, the committee designed an "Immersive Learning Experience" and viral marketing to engage students with clues, mystery, and rewards.

Presenters

  • Amy Berryhill

    Lead IT Consultant, ITS User Services, Mississippi State University
  • David Fulton

    Web Developer, Enterprise Information Systems, Mississippi State University

Resources & Downloads