The EDUCAUSE Connect Bead Game - A case study in using gamification to activate events and energize engagement
Games can be a way to break the ice, reinforce event or institutional goals, and to have fun! In this session we will explore the gamification of EDUCAUSE CONNECT 2014 through the infamous Bead Game. The Game's Authors will share their experiences and lessons learned.
OUTCOMES: Learn the hows and whys of gamification and discuss how games can be used in your future initiatives