First-Generation Ubiquitous Computing: Social, Mobile, and Gamelike
First-Generation Ubiquitous Computing: Social, Mobile, and Gamelike
Monday, January 22, 2007 | 4:00PM–5:00PM | International Ballroom E
Session Type:
Professional Development
Cybercultural transformation has spawned new forms of expression and community formation. Gaming, social software, and mobility have synthesized the first generation of global, ubiquitous computing. Education has already remapped onto this space outside the academy, while academia take its first steps. This session will survey the contours of what has emerged, with discussions on policy and popular culture.