Abracadabra! Using an Alternate Reality Game to Create Magic in the Library (Innovative Practice)

Thursday, January 21 | 9:00AM–11:00AM | Governor's Ballroom Foyer (fourth floor)
Session Type: Professional Development
Suddenly, the university's one-of-a-kind mascot disappears. Who is behind the caper? How can students help get it back? The answers to these questions will be revealed in this project briefing which highlights the creation of an alternate reality game (ARG) by Penn State University Libraries. The ARG involved a university president, a dean, and a little magic and drew upon collaborations with Penn State's Digital Commons and Educational Gaming Commons. Learn about this tool as a dynamic way to introduce resources and services to students and put their problem-solving and critical-thinking skills to the test.


  • Chris Millet

    Senior Director of Learning Design, World Campus, The Pennsylvania State University
  • Bart Pursel

    Chief Technology Officer, Unizin, Ltd.
  • Emily Rimland

    Kalin Librarian for Innovation Learning, The Pennsylvania State University