VR on the Go: Bringing Virtual Reality to the Classroom
In 2019, with the innovation of the Quest and Rift S from Oculus. The Abilene Christian University Innovation Foundry invested in the use of Virtual Reality in the classroom. By investing in VR equipment that had the capability of being mobile, the Innovation Foundry wanted to take the VR experience into the classroom whenever possible.
Outcomes: Bring ideas back to your campus regarding the use of VR in the classroom * Discuss options in commercially available VR setups and VR applications * Collaborate with peers regarding their use of VR in the classroom
Asst. Dir. Innovation Foundry, Abilene Christian University