Cognition, Learning, and Literacy in Virtual Worlds

Wednesday, March 28 | 9:00AM–9:45AM | Innovation Hall AB
Session Type: Professional Development

This presentation will detail the intellectual practices that constitute gameplay in virtual worlds (for example, collaborative problem solving, informal scientific reasoning, computational literacy, and digital media literacy) and the way these coalesce into a form of cosmopolitanism found in the least likely of places, in context of pop culture.

Presenters

  • Constance Steinkuehler

    Assistant Professor, Educational Communication & Technology, University of Wisconsin-Madison

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