The Promise and Pitfalls of AI and VR for Teaching and Learning

Tuesday, May 22, 2018 | 1:05PM–1:30PM ET
Session Type: Virtual
We will review Brown's ongoing projects that explore the potentials of 3D technologies, AI, and automation for use in the classroom. By identifying how we have closed the knowledge gap with 3D-modeling tools, we will share how we applied those methodologies to our use of AI in the classroom.

Outcomes: Understand the risks associated with using AI and VR in the classroom * Learn how to set expectations for users piloting the technology * Understand the "human factor" to inform deployment choices

Presenters

  • Kelly Egan

    Associate Director of Creative Technology, Brown University
  • Jim Foley

    Director, Digital Learning & Design, Brown University
  • Kyle Nicholson

    Media Services Technology Specialist, Brown University
  • Kyle Sloane

    Lead Specialist, Media Platforms and Innovation, Brown University

Resources & Downloads

  • Transcript

    58 KB, doc - Updated on 9/7/2024
  • Slides

    Updated on 9/7/2024
  • Recording

    Updated on 9/7/2024