Immersive Marketing for Libraries: Alternate Reality Games and Library Orientations
Immersive Marketing for Libraries: Alternate Reality Games and Library Orientations
Wednesday, February 21 | 11:30PM–11:30PM
Session Type:
Resources
Trinity University's Coates Library adapted an immersive marketing campaign strategy known as an alternate reality game when designing the library's 2006 New Student Orientation. Objectives emphasized critical thinking skills, orientation to the online and physical environments, interactions with librarians, and entertaining engagement.
Presenters
Clint Chamberlain
Coordinator for Information Resources, University of Texas at Arlington
Jeremy Donald
Assessment & User Experience Librarian, Trinity University