EDUCAUSE Live! Webinar
XR for Teaching and Learning
EDUCAUSE recently published the eXtended Reality (XR) for Teaching and Learning report on the second year of the EDUCAUSE/HP Campus of Future Project, which asked the research question, What factors influence the effectiveness of XR technologies for achieving various learning goals? In this session, we'll explore the findings of this study—that by enabling the creation of realistic and high-fidelity simulations, XR expands the range of topics that can be learned as skills, but that even where its pedagogical benefits are clear, XR must still fit into existing instructional practices. These findings will also be illustrated with examples of XR use cases for teaching and learning in fields as diverse as physics, nursing, and dance.
- Learn how the variety of XR technologies can best support applications in various disciplines
- Learn about XR technologies that could be effective for achieving learning objectives for a course at your institution
- Understand the challenges and opportunities for deploying XR technologies in a course
- XR on Campus: Vanguard Applications in Teaching and Learning, session at EDUCAUSE Annual Conference 2019
Senior Analyst, The Tambellini Group
Jeffrey PomerantzAssociate Professor of Practice, Simmons University
Resources & Downloads
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