Michael Casdorph
VP Information Technology & CIO,
Augusta University
Learning Objectives:
*Articulate the learning desires of the millennial learner, focusing on mobility, ubiquity, and gaming
*Definine the various elements of an inclusive mobile strategy for learning
*Demonstrate authentic examples ranging from convenience and reference apps, interactive e-books, and in-house development of 3D gaming applications and integrating mobile into other academic learning systems such as the LMS and lecture capture and audience response systems
*Discuss strategies to create and realize the mobile strategy from starting with low-hanging fruit to implementing a full-fledged mobile development program
*Survey the benefits of a mobile program for learning