Educational Gaming for All

Wednesday, February 15 | 9:00AM–10:00AM | Meeting Room 602
Session Type: ELI
In order for educational gaming to gain widespread adoption and ensure its own long-term viability as an instructional tool, educators must verify the answers to two important questions. First, can the development and implementation of edugames scale? Second, can the many effects that games have on the learning process be identified and proven? In our session, we'll discuss the efforts underway at Penn State in three key areas-educational game design, research and assessment, and the use of gamification that can help to make games for learning a provable, scalable reality for almost any instructor.

Learning Objectives:
*Understand the educational and logistical value of Penn State's nontraditional game design strategy
*Understand and feel comfortable implementing in the classroom one or more gamification techniques
*Understand and feel comfortable with designing and implementing a strategy for assessing the viability of one or more educational games


  • Chris Stubbs

    Manager, Emerging Technology and Media, The Pennsylvania State University