Incorporating Gamification in the Student Response System

Tuesday, February 14 | 2:30PM–4:30PM | Grand Ballroom Foyer
Session Type: ELI
Gamification is the application of game design principles in nongame applications. This method has been shown to enhance audience engagement and improve problem solving. Top Hat Monocle has recently incorporated a "tournament module" to its current web-based SRS that uses students' mobile devices. This tool automatically pairs up students to compete against each other in answering the clicker-type questions posted by the instructor and ranks them according to their performance. Instructors select from their current clicker-type questions and create a tournament that takes place in or out of class as a bonus assignment.


  • Shaya Fidel

    Marketing Manager, Top Hat