Solving the Mobile Mystery: When and How!

Tuesday, February 14 | 11:00AM–1:00PM | Grand Ballroom Foyer
Session Type: ELI
Higher education has been grappling with the question of when and how to provide educational solutions on mobile devices. In this session, we will discuss when it makes sense to develop a solution for mobile delivery, which platform (mobile web or app) to use, and when to make a mobile solution reusable. We will also share our experiences and lessons learned in developing three reusable mobile learning tools: an interactive 3D microscope tool developed in Unity3D, a full-featured flashcard app also available on multi-touch tables, and a mobile video website that encourages student exploration inside and outside the classroom.

Learning Objectives:
*Identify some of the key instructional advantages that are inherent to mobile devices
*Formulate a list of criteria for determining when to develop a mobile solution
*Determine when it makes sense to develop a mobile website versus a mobile app
*Justify the value in developing a reusable mobile solution


  • Shawn Dunning

    Director of IT, North Carolina State University
  • Amanda Robertson

    CEO, The Farthest Pixel
  • Ruth Smith

    Instructional Designer, North Carolina State University

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