Linda Facchini
Professor, Faculty Development,
Seneca Polytechnic
Increasing numbers of higher education institutions are incorporating extended reality (XR) learning opportunities into curriculum. But how do we know whether these experiences are contributing to intended learning goals, and what information do we need to collect in order to improve and advance our XR initiatives? In this session, we present a framework for evaluating the implementation of XR learning activities and demonstrate how this framework was used to gather feedback on a virtual reality simulation for first-year aviation students. Come explore how this evaluation tool can be applied to your own XR programs.