Lightning Round Session
Modeling the Brain in 3D: Students Design 3D Models to Learn and Teach Neuroanatomy
Erika Fanselow, Lecturer, Department of Neuroscience, Shelby Szott, Neuroscience Major, and Sera Thornton, Instructional Designer, Center for Teaching and Learning, University of Pittsburgh
The human brain is an incredibly complex 3D structure, hard to comprehend using only 2D images. Neuroanatomy students, working with Pitt's Open Lab, use 2D images of the brain to create 3D-printed models of multiple related brain structures to facilitate their—and their classmates'—learning.
Outcomes: Analyze the benefits, difficulties, and strategies involved in implementing projects where students learn through making 3D models * Compare perspectives (instructional designer, professor, and student) on a 3D-printing class project
Everything Is Open: How UBC Students Created Stanley Park’s VR Experience
Arthur Gill Green, Affiliated Assistant Professor, The University of British Columbia
This virtual reality project focuses on making experiential education more accessible. Students, industry, staff, and faculty collaboratively explore how to both develop and use fully immersive, 3D spatial environment for teaching environmental history and political ecology. Our project is releasing an openly licensed VR experience of Vancouver's Stanley Park.
Outcomes: Learn how to involve students of different faculties and capacities in the creation of VR for education * Explore how to openly license and package VR products for reuse * Involve industry partners for higher-quality outcomes
Open World Atlanta
Brennan Collins, Associate Director of Writing Across the Curriculum and the Center for Instructional Effectiveness, Taylor Burch, Instructional Designer, Spencer Roberts, Digital Scholarship Librarian, and Jack Le, Student Innovation Fellow, Georgia State University
Our project re-creates 1928 Atlanta in a VR gaming environment. Based on photos, data, and maps from Georgia State and Emory, the student-built project will provide an immersive model of Atlanta's history where students can explore the city, go on scavenger hunts, and experience historical narratives.
Outcomes: Learn how to construct an immersive city environment based on primary research * Compare Atlanta's current and past built environments * Consider history as a lived experience
Presenters
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Taylor Burch
Lead Learning Experience Designer,
Georgia State University
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Brennan Collins
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Erika Fanselow
Lecturer,
University of Pittsburgh
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Gill Green
Affiliated Assistant Professor,
The University of British Columbia
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Jack Le
Student Innovation Fellow,
Georgia State University
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Spencer Roberts
Digital Scholarship Librarian,
Georgia State University
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Shelby Szott
Undergraduate student,
University of Pittsburgh
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Sera Thornton
Instructional Designer,
University of Pittsburgh
Resources & Downloads
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Transcript
67 KB, doc - Updated on 9/6/2024
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Recording
Updated on 9/6/2024
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Modeling the Brain slides
Updated on 9/6/2024
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Modeling the Brain video 1
Updated on 9/6/2024
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Modeling the Brain video 2
Updated on 9/6/2024
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Everything Is Open slides
Updated on 9/6/2024
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Everything Is Open video
Updated on 9/6/2024
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Open World Atlanta slides
Updated on 9/6/2024
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Open World Atlanta video 1
Updated on 9/6/2024
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Open World Atlanta video 2
Updated on 9/6/2024