Crafting Compelling Narratives and Experiences in VR and AR
Crafting Compelling Narratives and Experiences in VR and AR
Tuesday, January 30 | 9:15AM–10:00AM CT | Galerie 3, Second Floor
Session Type:
Breakout Session
Delivery Format:
Interactive Presentation
How do we craft new learning experiences in VR and AR? How do we rise above the hype and resist simply replicating the familiar formats from older mediums? This session will explore signature immersive projects in VR and AR. We will discuss what we've learned and how to transform VR from a cool novelty into a complex narrative platform that engages students with riveting stories and meaningful experiences. New VR/AR platforms are empowering faculty and students as creators. This session will review emerging practices from educational projects, games, and cinematic studios and science labs to explore the future of storytelling.
Outcomes: Demonstrate deeper understanding about storytelling in VR and AR and be able to cite the attributes of successful immersive projects * Describe key elements in the design of compelling VR and AR experiences * Be prepared to engage with faculty and students on VR/AR projects across the curriculum
Presenters
Emory Craig
Interim CIO, College of New Rochelle
Maya Georgieva
Senior Director, Innovation Center / XR, AI and Quantum Labs, The New School