Tuesday, January 30 | 10:45AM–11:30AM CT | Galerie 2, Second Floor
Comparing the Educational Effectiveness of Real and Virtual Geosciences Lab Exercises In STEM education, field trips are often critical to learning. While they offer students in situ experiences, they can be cumbersome to arrange. Through a combination of 3D modeling and VR technology, virtual field trips can allow for deeply immersive, yet far more scalable, experiences. In this study, geoscience students experienced either a real or virtual site visit. We assessed the effectiveness of these two distinct yet comparable approaches. We will share both qualitative and quantitative assessment of students' lab performance and experience, as well as individual differences. Session participants will also be able to experience the VR lab.
Outcomes: Compare the educational efficacy of VR and traditional lab exercises * Develop a plan to transform your own in class lab or field activities into VR * Describe efficient workflows for immersive content creation
JUICE: Preliminary Research Results of a Just-in-Time, Skill-Building Platform After the first year of pilot testing and ongoing efficacy research on student learning impact of the JUICE learning platform and skill-building resources, we will share early indicators and preliminary results on this unique technology-enabled framework and approach. JUICE provides a library of competency-based learning modules that, when aligned and integrated with college assignments, can offer just-in-time and just-enough contextualized academic skill support. The JUICE platform includes publishing tools that, in the future, educators could use to efficiently customize learning content for their students.
Outcomes: Explore the crisis facing college students and working adults due to academic skill gaps * Discuss research results on the impact of JUICE learning modules and personalized platform experience * Evaluate the potential to expand this approach and discipline-specific skills coverage
Adjunct Associate Teaching Professor, The Pennsylvania State University
Mary Ann Perry
Director, FITW JUICE Program, Southern New Hampshire University
AVP of Learning Science & Workforce Insight, Southern New Hampshire University
Manager, Emerging Technology and Media, The Pennsylvania State University