XR: Mission Possible (separate registration is required)
Extended reality (XR) technologies (virtual, augmented, and mixed) are becoming mainstream. Faculty and students are implementing these technologies in a variety of disciplines and instructional contexts. Uncertainty about their potential impact remains, and many of us are just taking exploratory baby steps, never mind taking any "magic leap" to adoption. What inspiration can we take from others' projects? What challenges do we and our institutions need to be ready to tackle? What learning outcomes have been achieved? What pedagogies have been successful? We will come together to see, hear, discuss, share, experience (XR), and plan our own next steps. The workshop is designed to facilitate and promote planning of entry-level XR projects by IT professionals, IDs, librarians, and others with a role in technology decision-making, support, and/or implementation. The session is limited to 25 participants.
Outcomes: Be able to distinguish between VR, AR, and MR approaches * Discuss examples of XR use in higher ed and their outcomes for learners * Discuss the pedagogy of XR * Identify potential challenges and needed support * Create an action plan for a project or ongoing learning
Presenters
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Dan Getz Getz
Multimedia Specialist,
The Pennsylvania State University
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Aura Lippincott
Instructional Designer,
Western Connecticut State University
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Plamen Miltenoff
Professor / Information Specialist,
St. Cloud State University
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Jon Moore
MIS Academic Director,
University of Connecticut
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Kristi Newgarden
Assistant Director of Instructional Design,
Charter Oak State College
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Randy Rode
Senior Consultant,
Yale University
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Tara Watrous
Student Engagement Specialist,
University of Connecticut
Resources & Downloads
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XR Mission Possible Preconference Workshop Participant materials
Updated on 11/29/2024