Virtual Reality: Advancing the Pedagogical Toolkit

Thursday, November 01 | 4:15PM–5:00PM MT | Four Seasons Ballroom 1, Ballroom Level
Session Type: Breakout Session
Delivery Format: Interactive Presentation
In spring 2016, we were approached by a faculty member who wanted to make her Art History 101/102 courses more engaging and improve her students' retention. We had an opportunity to forge a different path and to try something beyond traditional online tools or standard pedagogical practices. At the time, virtual reality was becoming commercially available, and its transformative potential for the academic community stood out. We will take a deeper look at how VR can shape classrooms from faculty, student, and academic technology perspectives and discuss what many institutions are struggling with: expense and space justification for a technology that is still breaking out of the trough of disillusionment.

Outcomes: Identify VR's greatest areas of pedagogical impact ("solve a problem") * Address logistics (hardware and software costs, finding and setting up space) * Learn how to integrate VR at the assignment, course, and curriculum levels * Assess the impact of VR on student learning and engagement


  • Tasha Dobbin-Bennett

    Assistant Professor of Art History and Studio Art, Emory University
  • Scott Foster

    Director of IT, Emory University
  • Lisa Ward

    Director of Academic Technology, Pharicode

Resources & Downloads

  • Virtual Reality Advancing the Pedagogical Toolkit

    Updated on 6/19/2024