Thursday, November 02, 2017 | 12:15PM–1:15PM ET | Exhibit Hall A-C, 200 Level
Session Type:
Poster Session
Delivery Format:
Poster Session
Computer rooms were developed when few students owned computers and even fewer had access to mobile devices such as laptops. Today, however, with the majority of students owning their own laptops and smartphones, we needed to reimagine students' university computing experiences to leverage the technology they already had.
Outcomes: Understand the needs of all learners in today's higher education environment, both pedagogically and practically * Identify ways in which your institution is and isn't meeting the access needs of your students * Envision ways the computing environment could better meet the needs of learners