Cup of Gold: Designing and Developing a Virtual Reality Learning Space

Friday, October 28 | 9:10AM–10:00AM | Meeting Room 303D, Level Three
Session Type: Breakout Session
Delivery Format: Interactive Presentation
This presentation will commence with a demonstration of Cup of Gold, a web-based virtual reality game designed to teach basic information literacy skills and introduce incoming students to the scale of academic libraries. Following the demo, we will present a summary of aggregated user data, highlight key design elements, and explain how these elements were incorporated into the development process.


Outcomes: Learn how to turn a basic theme into a game frame *Learn how to incorporate design elements into the development process *Acquire strategies for encouraging player participation

Presenters

  • Andrew Rechnitz

    Director, Technology Engagement Division, Texas State University