SEM02-Piloting a Virtual Reality Program at Any Institution (separate registration is required)
In 2016, virtual reality (VR) exploded out of the lab and into the consumer marketplace. Now, it's coming to the classroom. Representatives from Washington & Lee University and Davidson College will demonstrate how any institution can integrate VR into its curriculum. You'll learn a brief history of VR; explore what it takes to build a small, affordable VR lab; and discuss potential instructional applications for VR across a wide variety of subject matters, including STEM, the arts, social sciences, and the humanities. You will also get hands-on experience with several major consumer VR platforms.
Outcomes:
Recount the history of VR, identify and describe modern VR platforms, and develop a bill of materials for a small VR lab
Explore the workflows necessary for viewing and producing your own VR content, including spherical photography, 360-degree video, 3D modeling, and interactive experiences
Propose and advocate for the incorporation of VR into nearly any subject or discipline at your institution