Using Gamification Instructional Design Elements to Develop a Course to Increase Student Engagement - Sponsored learning space design and furniture provided by Steelcase Education, Gold Partner
Using Gamification Instructional Design Elements to Develop a Course to Increase Student Engagement - Sponsored learning space design and furniture provided by Steelcase Education, Gold Partner
Wednesday, February 15, 2017 | 8:30AM–9:15AM | Harris
Session Type:
Breakout Session
Delivery Format:
Hands-On Workshop
Gamification implies the deconstruction of the concept of a game to arrive at individual components that compel engagement with the game. We will present a set of instructional design elements for higher ed applications and share an exemplar that uses the design elements to reimagine a first-year experience course with gamification. Data from student interactions with this first-year course will be analyzed to determine if the desired effect of increased student engagement with materials and motivation to complete course assignments occurred.
Outcomes: Define gamification and compare and contrast gamification dynamics, components, and elements *Select appropriate gamification design elements that could be used to reimagine a curriculum, course, or instructional unit as a "gamified" instruction *Describe ways to use learning technologies and analytics to gauge student engagement with course materials and enhance student motivation to complete assignments
Presenters
Regina Nelson
Senior Development Consultant, University of Wisconsin-Platteville
Resources & Downloads
Using Gamification Instructional Design Elements to Develop a Course to Increase Student Engagement_definitions
1 MB, pptx - Updated on 9/7/2024
Using Gamification Instructional Design Elements to Develop a Course to Increase Student Engagement_slides