Using Gamification Instructional Design Elements to Develop a Course to Increase Student Engagement - Sponsored learning space design and furniture provided by Steelcase Education, Gold Partner

Wednesday, February 15, 2017 | 8:30AM–9:15AM | Harris
Session Type: Breakout Session
Delivery Format: Hands-On Workshop
Gamification implies the deconstruction of the concept of a game to arrive at individual components that compel engagement with the game. We will present a set of instructional design elements for higher ed applications and share an exemplar that uses the design elements to reimagine a first-year experience course with gamification. Data from student interactions with this first-year course will be analyzed to determine if the desired effect of increased student engagement with materials and motivation to complete course assignments occurred.

Outcomes: Define gamification and compare and contrast gamification dynamics, components, and elements *Select appropriate gamification design elements that could be used to reimagine a curriculum, course, or instructional unit as a "gamified" instruction *Describe ways to use learning technologies and analytics to gauge student engagement with course materials and enhance student motivation to complete assignments

Presenters

  • Regina Nelson

    Senior Development Consultant, University of Wisconsin-Platteville

Resources & Downloads

  • Using Gamification Instructional Design Elements to Develop a Course to Increase Student Engagement_definitions

    1 MB, pptx - Updated on 9/7/2024
  • Using Gamification Instructional Design Elements to Develop a Course to Increase Student Engagement_slides

    12 MB, pptx - Updated on 9/7/2024