University faculty will present experiences from integrating virtual reality lessons into the curriculum and conducting student research in the recently established VR Center, which includes a classroom with 28 stations equipped with Oculus GO headsets and computer workstations. Attendees will experience a student-created app firsthand.
Outcomes: Identify specific examples of integrating VR into higher ed curriculum * Identify the benefits of utilizing VR in the classroom * Identify opportunities in VR for student research