From conception to creation, we'll walk through our highly collaborative approach to making an educational game derived from instructional objectives to help students learn and apply their knowledge. We'll also give a live demo of the final product and discuss the status of "success."
Outcomes: Investigate a sample workflow and set of resources and understand the benefits of prototyping * Review scenarios when games can help learning (it's not a universal solution) * Suggest needed conversations and partnerships (gamification doesn't happen in a bubble)
Presenters
KC Frye
Director of Creative Media, University of Notre Dame
Kuangchen Hsu
Director of Learning Design, University of Notre Dame