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The University of Louisiana Monroe has created the region's first Virtual Reality Center, which comprises a classroom with 28 VR headsets, a 3D printer, and two immersive virtual reality rooms. Selected faculty from computer science, education, and biology are integrating VR into their courses to enhance the learning experience.
Outcomes: Identify specific examples of VR integration into university curriculum * Identify classroom designs that complement the inclusion of VR * Appreciate how a VR classroom can be utilized for university engagement with the local K–12 community